Generate income with your game
AirConsole Hero & Revenue
6min
monetization basics airconsole and its developers earn money through a paid service called airconsole hero users can try a limited version of airconsole for free, or pay for the full version in the free version, there are “breaks” where we ask the user to wait or show them the benefits of getting a subscription there are no third party advertisements on airconsole and therefore no ad revenue the exact features of the free and paid versions are subject to changes we frequently and extensively a b test the exact offering in order to find the right balance between what our users like and what benefits the developers revenue share for developers every user’s subscription revenue is split among the games that the user played after the shares for app stores and airconsole infrastructure have been deducted see our exact legal terms here fun fact statistically, every hero user on airconsole has a favorite game in which they spend about half their total playtime this is an example of how gross revenue is distributed on airconsole airconsole ad break implementation airconsole does not show third party ads, but there are breaks in which we show advertisements for airconsole hero when an airconsole ad is shown, it will be displayed on all connected devices the screen as well as on all controllers airconsole is taking care of everything concerning displaying the ads game developers must specifically demand to show an ad by calling an api method (see "api methods" below) api methods you need the api version 1 4 0 or higher! showad() the showad() showad() method requests that airconsole shows a multiscreen advertisment this method can only be called by the airconsole screen onadshow() calling showad() showad() does not necessarily mean that an ad will be shown however, if an ad is shown, the onadshow() onadshow() method is called you can use this method to pause your game and mute all sounds onadcomplete(ad was shown) this method will be called if an ad was closed (whether it was shown or not) use the ad was shown ad was shown param to find out if and ad was shown javascript example // our airconsole instance var airconsole = new airconsole(); // the perfect moment has come to show an ad airconsole showad(); // overwrite the onadshow method airconsole onadshow = function() { // pause the game and mute all sounds game pause(); game sound mute(); }; // overwrite the onadcomplete mthod airconsole onadcomplete = function(ad was shown) { // unpause the game and play sounds again if ad was shown if (ad was shown) { game unpause(); game sound play('prodigy'); } }; any questions? head over to the help page for answers to frequently asked questions about airconsole hero, ads and revenue shares